Many types of magic have been deeply integrated into Attarnon society. For example:
Druids – Woodworking, mostly. A druid can control the shape a tree grows into, and can form intricate shapes from the wood. In addition, Druid-grown wood doesn’t suffer from knots or other imperfections, and so is highly valued. A lesser known use for Druids is modifying and breeding animals for specific traits, though this requires techniques only known in Ganyan, which are a closely held secret. Darill horses are sought after for this reason.
Elementalists – Usually work with fire – for example, in a forge – or with stone. Elementalist stonework is common in Ganyan, with stone spires rising into the sky. In Attarnon, without the use of Ratans, the most complicated stonework done has been the Asylum wall – a solid, perfectly polished chunk of stone, four feet thick and nearly twenty feet high, that surrounds the entire grounds. Less commonly, Elementalists are asked to work with water or air, to create wells or lift heavy objects.
Warders – Warder-wrought steel is incredibly intricate, due to the Warder’s ability to mould the metal with his hands directly, rather than requiring a hammer. With the assistance of an Elementalist, the metal can easily be heated to molten or near-molten levels, at which point the Warder, immune to the heat, can easily shape the metal as if it were clay. Other uses of Warder include bodyguards and Wards against magic for the most paranoid.
Necromancers – A Necromancer can usually be found on the teams of law enforcement officials working on murder cases. If they’re lucky, the spirit of the deceased will still be around for the Necromancer to speak with, or even revive, depending on the injury. Another use is in the arenas where warriors fight to the death and are raised after the battle.
Illusionists – Entertainment is a common application – the Illusionist will project a scene for a crowd of onlookers. Depending on the quality of the production, the actors will either be projections as well, or real actors that have to be careful not to destroy the illusion when they are required to interact with the scenery. The other common usage is as messengers, since they can project a voice to another person. Illusionists have a network that they can send messages through, from one side of Attarnon to the other, if necessary. There is a limit to how far they can project their voice, so the Illusionists are carefully spaced.
Scouts – They make good assassins and thieves. There’s little they can do on the honest side of society, though some clever individuals have come up with uses – like the woman who wanted someone to tend to her flowers without trampling them – Scouts don’t leave footprints. Or the man who suspected his house guests were stealing from him.
Healers – There is usually a Healer in every town with a sufficient population. They are incredibly useful to have around, for obvious reasons.
Shifters – Spy work is the obvious one, since a Shifter can look like anyone he wants to. Shifters don’t have a common role in Attarnon, though they can be called upon to do odd jobs.
Mentalist – Mentalists tend to work on their own, mostly due to the fact that most people don’t like having someone around who can read their thoughts. Tends to make people nervous. However, Mentalists are incredibly useful to law enforcement officials who want to know if a person is lying. Most towns will employ at least one Mentalist for this purpose.
Assistants – You can find Assistants lurking nearly everywhere there are people doing difficult jobs, as they can push their stamina into others, helping them do more work. The Asylum itself employs several Assistants for this reason, and they often help out when strenuous tasks are required. There is also a secret to Assistants that has been hidden from society for quite some time…
Editing update: Realized I need a new scene in Chapter Two, so I’ve been working on that. It’s about half done.
